Globins, Orcs, Longtusk Boars, Croconuts, Spikeshells, Starshell Crabs, Skeletors, Ancient Machines... the list goes on and on. Faria I: Starfall has a LOT of monsters for you to fight. That can either be a fun thing... or a bit of a slog. Personally, I believe it's the former.
When you engage the enemy, the game switches to a side-view battle that presents you and your party versus the enemies. The backdrop for the battle is a blurred snapshot of where you just were.
In the image above, Renee, Sarah, Skye and Fiona go up against a sole Consumed Soltrap, a boss battle that occurs a few hours into the game. The battle occurs in real-time, but your ability to perform an action is dictated by the grey bars appearing beside your character. This is something enemies must also abide by.
When the bar is full, you may attack. The order of attack is determined by who's bar filled up first. Due to everybody's values being different, the attacking order changes quite a bit over the course of the fight.
Skye and Fiona aren't mainstays in your party, unlike Renee and Sarah. Because there is no levelling system, I can direct how certain fights should be approached and beaten. This can include the swapping out and in of certain party members who harbour various abilities. In this particular battle, Skye is your most important party member.
Elsewhere in the game, Renee and Sarah rely on self-made or shop-bought potions and jams to keep themselves healed and ensure they have enough stamina to stay active throughout prolonged battles. In times like that, the strengths of the two characters come into play.
Renee has more stamina but hits about half of what Sarah does. Renee's attack bar fills up at a faster rate, too. Sarah, hits at double Renee's damage output, but has less stamina and HP. Therefore, a great tactic to utilise is to keep Sarah as your primary damage dealer and have Renee play a supporting role, attacking when free.
The Consumed Soltrap is an unavoidable foe in the story and has a LOT of HP. The likelihood you have stockpiled enough consumables to outlast the fight is low. Therefore, you must rely far more on Skye.
Unlike other party members, Skye is proficient in the Celestial Arts; she can use magic! Since Skye is a Seraphim, she has more HP and stamina than anybody else. Her damage output exceeds the others and she can heal and replenish party stamina at will. While this sounds great, it's not enough to keep herself alive and fight the boss at the time. Why? Her attack bar fills up pretty slowly.
It is because of this, you must use Skye and her magical abilities wisely. You must simultaneously keep your party alive and keep their stamina up, so they're able to fight. If a party member runs out of stamina, he/she can use the "protect" ability to increase the defence of others.
You must also be wary of foes that change up their own tactics mid-combat. The Consumed Soltrap, halfway through the fight for instance, gains the ability to poison party members. Later on, it is able to paralyse party members completely.
So, I hope you understand how battles unfold in Starfall. Early-game fights are rather simple, but they become increasingly more tense over time and often require you to target individual foes when going up against groups (healers or exploders, for instance).
This fight against the Consumed Soltrap is just one of many. The HUD and UI is unfinished at this point in time, but if you're going to spend a bit of time in combat, it's best you know how such events transpire.
Thanks for reading!
This changed a long time ago, but I figure now would be a good time to provide a glimpse at the new battle screen.